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Magnum

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About Magnum

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  1. Slick drawing, looks good.
  2. I would suggest looking into a perspective plotting technique such as Wade Meyer's DG or Joe DeMarco's GPM so that you can get a good base drawing in perspective before actually putting down paint.
  3. Magnum

    Sea Harrier

    I'm pretty sure that's the original photo that the painting is based on, not a "mod."
  4. You should really look into using anti-aliased lines. I don't know what PSP has available, but the jagginess is really visible, especially in the area behind the cockpit.
  5. I do actually have some experience with graphic design, and I agree. You should definitely find something cleaner.
  6. There's also the case of Skyraider3D's (Ronnie Olsthoorn) Mustang profiles where he does a side view render of his actual 3D models: http://skyraider3d.military-meshes.com/gal...rofile_1200.jpg
  7. Wacom is definitely the way to go. Beyond that, it really depends on your budget.
  8. Really though, you should never use only one layer in PS, especially for something as potentially complex as a profile. It would be a nightmare to have to correct a paint color for example, if you had already shaded and weathered it. A layer for paint, a layer for markings, a layer for shading, a layer for weathering, etc., is the way to go. As for tutorials, there's a good step-by-step progression over at Mil-Mesh here: http://www.military-meshes.com/forums/arti...article&artid=9
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