dreammh Posted December 30, 2007 Share Posted December 30, 2007 Just learnt abit on 3DS Max, so decided to give it a try. Doing up a Sufa. :D COmparing with some scale drawings. Gonna smooth it out and add details. I don't have any F-16I drawings to compare against. I only had a side view of an F-16B. The top, front views are F-16C.I have to really use sense for the CFT and spine. If any of you guys have some good scale drawings of the F-16I, please kindly guide me to them. :) Thx Henry Quote Link to post Share on other sites
PNW_Modeler Posted December 30, 2007 Share Posted December 30, 2007 good start...don't be afraid to use some more polys to smooth out some of those round surfaces....especially on the canopy. Quote Link to post Share on other sites
ChernayaAkula Posted December 30, 2007 Share Posted December 30, 2007 Way cool! :D Quote Link to post Share on other sites
dreammh Posted December 30, 2007 Author Share Posted December 30, 2007 Cool, we have an expert in the house! I have soooo much to ask :D Paul, pardon my questions if they sound obvious. I just picked up some knowledge of this software a few days ago. Do you break down different parts of the model, say the tail, wings, even antennas and such into elements? Say if I detach the canopy of my model away from the fuselage and turbosmooth them, there wil be a seam between the edges of the fuselage and the canopy. Any tips to go about doing the panel lines? BTW, your website is awesome. I will definitely refer to your works when I go on to texturing! Quote Link to post Share on other sites
Aggressor Supporter Posted December 30, 2007 Share Posted December 30, 2007 Whoa, that is neat! Quote Link to post Share on other sites
PNW_Modeler Posted December 30, 2007 Share Posted December 30, 2007 Cool, we have an expert in the house!I have soooo much to ask :D Paul, pardon my questions if they sound obvious. I just picked up some knowledge of this software a few days ago. Do you break down different parts of the model, say the tail, wings, even antennas and such into elements? Say if I detach the canopy of my model away from the fuselage and turbosmooth them, there wil be a seam between the edges of the fuselage and the canopy. Any tips to go about doing the panel lines? BTW, your website is awesome. I will definitely refer to your works when I go on to texturing! Typically the model stays on one piece. The only time it gets broken down is if you are putting it into a game....then you have indivdual "meshes" (nose, fuselage, verttail, etc...). I am a texture artist, so I don't know the ins and outs of 3D work. Panel lines are pretty simple. I take a line drawing and use that as a base, then I add a layer and trace the lines with a 3 pixel wide brush. Reduce the opacity of the layer to about 30 and then make a new layer and go right down the center of your first line with a 1 pixel wide brush. I do weathering the same way. various shades of brown, grey and black and then adjust the opacity of the layer Quote Link to post Share on other sites
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