arc01 Posted January 18, 2014 Share Posted January 18, 2014 (edited) There's a wealth of how to articles on his website but this one is about stressed skin, the best I've come across. Here you go folks: http://www.ratomodel.../stressed_skin/ And here are the rest of the articles: http://www.ratomodeling.com/index_articles.html Edited January 18, 2014 by arc01 Quote Link to post Share on other sites
Ace Combat Zero Posted January 18, 2014 Share Posted January 18, 2014 That's a lot of info. Thanks for sharing Quote Link to post Share on other sites
fool on the hill Posted January 19, 2014 Share Posted January 19, 2014 It would be interesting to see this effect included in the original mold. "with accurate stressed skin effect" Quote Link to post Share on other sites
Crazy Snap Captain Posted January 21, 2014 Share Posted January 21, 2014 I remember someone was doing a 1/32 Mudhen on the WIP forums and was trying to replicate the stressed skin effect. I can't remember who it was though. Quote Link to post Share on other sites
chuck540z3 Posted January 21, 2014 Share Posted January 21, 2014 I remember someone was doing a 1/32 Mudhen on the WIP forums and was trying to replicate the stressed skin effect. I can't remember who it was though. It was Guy (geedubelyer). If there's one skilled modeler who can pull it off, it's him. I'd be scared of creating something that just didn't look right for scale. A lot of these stress marks can only be seen with high contrast side lighting, so it might look "funny" and maybe over the top on a model. Guy's work so far was looking very, very promising, so maybe I might eventually give it a whirl myself one day. Quote Link to post Share on other sites
FluffyK Posted January 22, 2014 Share Posted January 22, 2014 Yep. Stressed skin and a bare metal finish. For when you feel you haven't had enough punishment lately. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.